Liberating "enemy" systems

You can talk about anything. (please read forum rules before posting)

Moderator: thunderchero

User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1961
Joined: Sun Apr 27, 2008 2:00 am

Re: Liberating "enemy" systems

Post by Spocks-cuddly-tribble »

Flocke wrote: Sat Mar 09, 2024 1:04 pmalready ordered task forces keep their mission. So when a colony ship is underway, you need to cancel the ordInfo order.
I see, thank you. So no need to update this code, since it can't fix this BotF AI glitch (without editing AI files in the savegame). :up:

The abort code for AI colonize tasks needs a max pop 0 check, since vanilla BotF doesn't know this case for unpopulated systems (supernova works only for populated empire systems).
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
Post Reply

Return to “General Chat”