Diplomacy - testing

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geordie
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Re: Diplomacy - testing

Post by geordie »

One of my envoys is reported twice on the Diplomacy Screen.
Screenshot (13).jpg
The envoy was rerouted back after the Numiri have been subjugated (a nice feature :up: ) but the Diplomacy screen was not updated.
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Iceman
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Re: Diplomacy - testing

Post by Iceman »

geordie wrote: Thu Aug 22, 2024 10:07 am I tried to solve that following my limited imagination of the game mechanics.
I met the same situation in my next game (the Dominion one), so declared war against that newly met minor civ (the Numiri) and believed that a peace treaty after that would reverse that flag. That was a long process because that minor race didn't want to accept a cease-fire by 62 turns.
It emerged that- after eventually reaching the cease-fire - the third minor race (the Orions, my member) is still at war with the Numiri. :twisted:
I don't think cease-fires have had much attention, honestly. We need to take a really hard look at them, and improve the logic.
IIRC they work like a pact, so for a set number of turns (can't recall if it is a fixed 25, or has several steps like other pacts) the At War status is "suspended", and each turn (of those 25) that the C-F is active, Regard drifts slowly towards Neutral. I think that after those 25 turns if Regard is still below Neutral, status reverts to At War.
Will need to check though.

What was the Status when the C-F was active? Neutral? I think we will need a new status for this situation, like mentioned above.
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Re: Diplomacy - testing

Post by Iceman »

geordie wrote: Fri Aug 23, 2024 5:23 am Quite rarely, but sometimes I get misleading messages about some diplomatic action - the key is that it happens in the same turn.

Above, the Hekarans accepted my affiliation proposal, joined the Feds as members and (in effect) terminated the OB treaty. :shock:
The Overview screen shows both colours.
This happens when 2 civs make simultaneous proposals.The AI doesn't yet compare proposals and choose one of them and ignore the other. It's in the Issue Tracker, waiting to be fixed.
Terminating the OB pact is a consequence of them choosing to become members of another empire - all lower level treaties are terminated.
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Iceman
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Re: Diplomacy - testing

Post by Iceman »

geordie wrote: Fri Aug 23, 2024 12:08 pm One of my envoys is reported twice on the Diplomacy Screen.
Yeah, when envoys retire or are captured or killed, the diplomacy screen is not updated properly. IIRC it is not a quick fix.

The envoy was rerouted back after the Numiri have been subjugated (a nice feature :up: ) but the Diplomacy screen was not updated.
:cool: You were not at war with whoever subjugated them, correct? Otherwise the envoy would have been captured.
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Re: Diplomacy - testing

Post by Iceman »

geordie wrote: Tue Aug 20, 2024 6:49 am And consider adding the line descriptions, like above - might be useful for beginners.
How about if it was displayed as a tooltip for the Overview button? Not sure which size would be best? Or something in-between?
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geordie
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Re: Diplomacy - testing

Post by geordie »

I think you could place it as a fixed picture just under the menu for now and in the future to replace it by buttons to be switched on or off to show only chosen relations in he Overview.
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Re: Diplomacy - testing

Post by Iceman »

geordie wrote: Wed Sep 25, 2024 5:33 am I think you could place it as a fixed picture just under the menu for now
I tried that before this solution, but the way that screen is implemented doesn't make it easy.

and in the future to replace it by buttons to be switched on or off to show only chosen relations in he Overview.
That would be too elaborate, let's not get carried away with something that is not that important. :wink:
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Hebrewhammer
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Re: Diplomacy - testing

Post by Hebrewhammer »

I figured I would post here instead of the general forum for this issue. I came across an issue with a minor race (Tellarites 51, 12) joining the dominion on the turn that I proposed membership and the next turn they accepted my membership and became a member for me. However they are still under dominion control while in the diplomacy window it has them as a member of my federation, they also took my money that I gave them to become a member :sad: .
SP Federation Huge Irregular 176.zip
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Re: Diplomacy - testing

Post by Iceman »

This is a known issue, with simultaneous proposals.
Do you have a savegame a couple of turns or so before this one? So that I can look into it.
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Hebrewhammer
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Re: Diplomacy - testing

Post by Hebrewhammer »

Unfortunately the closest save I have is 14 turns back before I was introduced to them by the dominion. You would have to ally with the dominion or manually find the tellarites to test it, assuming it plays out the same with the dominion trying to make them a member.
SP Federation Huge Irregular 160.zip
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Re: Diplomacy - testing

Post by Iceman »

Thanks!
I'll see if I can reproduce it.

Your saves have made me notice a weird situation with the Borg. Will have to investigate.
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Re: Diplomacy - testing

Post by Iceman »

Hebrewhammer wrote: Thu Oct 17, 2024 2:43 pm I came across an issue with a minor race (Tellarites 51, 12) joining the dominion on the turn that I proposed membership and the next turn they accepted my membership and became a member for me. However they are still under dominion control while in the diplomacy window it has them as a member of my federation, they also took my money that I gave them to become a member :sad: .
I haven't managed to fix this issue yet, but your saves exposed a bunch of other issues, some of which I have already fixed.
:up:
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Re: Diplomacy - testing

Post by Hebrewhammer »

I'm glad the game save was able to help with other issues. :smile:
Iceman
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Re: Diplomacy - testing

Post by Iceman »

Managed to fix the issue during the weekend, but there's still another detail that I'd like to address before releasing a new patch.
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Re: Diplomacy - testing

Post by Iceman »

Hebrewhammer wrote: Thu Oct 17, 2024 2:43 pm I came across an issue with a minor race (Tellarites 51, 12) joining the dominion on the turn that I proposed membership and the next turn they accepted my membership and became a member for me. However they are still under dominion control while in the diplomacy window it has them as a member of my federation, they also took my money that I gave them to become a member :sad: .
This should be fixed in the latest patch, but if you guys find out that the fix is not working, please report.
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