Beta testing of new BOTF installers

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Benman2785
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Re: Beta testing of new BOTF installers

Post by Benman2785 »

please use my generic9.fnt - as it has "ß" which is needed for german
generic9.fnt.zip
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look at Pakled (next to Cardassian space)
generic9.jpg
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thunderchero
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Re: Beta testing of new BOTF installers

Post by thunderchero »

Benman2785 wrote: Thu Aug 03, 2023 8:31 pm please use my generic9.fnt - as it has "ß" which is needed for german
No problem I will add to base files.
new
generic91.jpg
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old
generic9.jpg
generic9.jpg (29.37 KiB) Viewed 865 times
your version has much better coverage of special font, but as you pointed out improvements will not be noticed much.
but nice to have as option for others areas of GUI.

question, did you create a generic12.fnt I would also take a look at those changes for 1920 x 1080
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Benman2785
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Re: Beta testing of new BOTF installers

Post by Benman2785 »

i have the race fonts in 9px and 12px - yet no 12px generic

i can simply create one by recoloring one of my race fonts - will do that now :) // or is that a font only used in 1080p mod? than i would need the file to modify it
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Benman2785
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Re: Beta testing of new BOTF installers

Post by Benman2785 »

here are all race + generic fonts 9px + 12px

note: generic12.fnt needed to be renamed generi12.fnt - otherwise filename to long
BotF_9px_12px_fonts_+_tga.zip
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Spocks-cuddly-tribble
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ECM update patches

Post by Spocks-cuddly-tribble »

Here is the ECM update patch:

- AI Territory Violation Check -> scan strength deviation Fix for uncloaked ships - Fix corrected 0x1F705 (0 -> 1 vanilla bug is 5)
- Task Force Icon Pop-up Fix for Minor Races
- Unknown Stations Fix (base version)
- Immigrants Flock Fix

And last beta I downloaded some patches were missing: e.g false_liberations_fix.patch viewtopic.php?p=59288#p59288 (should I use this topic?)


Also I noticed an unwanted side effect of "Auto-fix_Line_5279_when_loading_single_player_saves": viewtopic.php?p=57851#p57851

Update laborer allocations marker is used to show changes via ordInfo in GUI preview mode.
The fix for the crash issue can sometimes mess up the GUI wrt planned changes of laborer allocations when re-loading saved games.
But it's a small drawback since it auto corrects next turn, so better than the crash problem. :wink:

Code: Select all

NAME: ECM update - UPDATED

# AI Territory Violation Check -> scan strength deviation Fix for uncloaked ships -> Fix corrected from 0 -> 1

>> 0x1F705 00
<< 0x1F705 01

# 420301   cmp   dword ptr [ebp+eax*4+40h], 5   ; scan deviation 5 ? 0x1F705 -> 01


# Task Force Icon Pop-up Fix for Minor Races

>> 0xE0C01 05
<< 0xE0C01 24


# Unknown Stations Fix (base version)

>> 0x000d833b 00 00 00 00
>> 0x000d836a 20
>> 0x000e8122 89 81 8c 00 00 00
>> 0x000e8129 91 84 00 00 00 8b 81 8c 00 00 00 89 3c 90 ff 81 84 00
>> 0x000e813d 31
>> 0x000e813f 89 e2 8a 45 2e e8 77 6c f8 ff 8d 44 24 58 50 68 54 1c 58 00 8d 84 24 28 01 00 00 50 e8 39 b0 02 00 83 c4 0c 8d 94 24 20 01 00 00
>> 0x000e8199 00 00 00 00
>> 0x000e819e 00 00
>> 0x000ed2ce dd 40 40 dc 70 38 dc 0d 70 1f 58 00 8d 94 24 00 08 00 00 89 c1 31 c0 e8 ea f7 02 00 8a 41 2e db 9c 24 20 09 00
>> 0x000ed2f4 e8 c7 1a f8 ff 8b 94 24 20 09 00 00 83 fa 64 7c 42 b8 3a 00 00 00 e8 d1 d3 f9 ff
>> 0x000ed378 89 e2 89 d8 e8 cf f9 04
>> 0x000ed381 81 c4 24 09 00 00 59 5b c3
>> 0x000ed4ba 66 83 fa 05 0f 83 e2 00 00 00 83 fe 01 0f 85 b1 00 00 00
>> 0x000ed6d7 66 83 fa 05 0f 83 f0 00 00 00 83 f8 01 0f 85 bc 00 00 00
>> 0x000ed7a6 66 83 7f 2c 07 75 0a 31 c0 8a 47 28 e9 42 ff ff ff 31 c0 8a 47 28 e8 bf c7 f4 ff 25 ff 00 00 00 50 68 0c 1f 58 00 e9 38 ff ff ff 83 f8 01 75 24 66 83 7f 2c 07 0f 84 14 ff ff ff 31 c0 88 d0 e8 96 c7 f4 ff 25 ff 00 00 00 50 68 0c 1f 58 00

<< 0x000d833b e9 93 54 01
<< 0x000d836a d0
<< 0x000e8122 83 c1 70 89 41 1c
<< 0x000e8129 51 14 8b 41 1c 89 3c 90 ff 41 14 66 8b 55 28 e8 69 56
<< 0x000e813d 85
<< 0x000e813f 74 58 8b d4 8a 45 2e e8 75 6c f8 ff 8d 44 24 58 50 68 54 1c 58 00 8d 44 24 64 50 e8 3a b0 02 00 83 c4 0c 8d 54 24 5c 90 90 90 90
<< 0x000e8199 ba 44 1e 58
<< 0x000e819e eb ca
<< 0x000ed2ce 8b c8 66 8b 50 28 e8 cd 04 00 00 85 c0 75 07 ba a8 79 57 00 eb 53 dd 41 40 dc 71 38 dc 0d 70 1f 58 00 8d 94 24
<< 0x000ed2f4 08 00 00 e8 d8 f7 02 00 8a 41 2e db 1c 24 e8 b9 1a f8 ff 8b 14 24 83 fa 64 eb 6b
<< 0x000ed378 eb bb 7c cb b8 3a 00 00
<< 0x000ed381 e8 5a d3 f9 ff eb 87 00 00
<< 0x000ed4ba e8 e7 02 00 00 85 c0 8b c5 75 08 ba 6c 13 58 00 eb 33 90
<< 0x000ed6d7 e8 ca 00 00 00 85 c0 75 0a b8 6c 13 58 00 eb 31 90 90 90
<< 0x000ed7a6 51 52 83 ec 0c 0f b6 05 2a 2b 5a 00 3a c2 74 16 8a ca 8b d4 e8 41 e0 f4 ff b2 01 d2 e2 84 14 24 75 04 33 c0 eb 01 40 83 c4 0c 5a 59 c3 50 52 8b c2 e8 d4 cb f5 ff 66 8b 50 28 e8 c1 ff ff ff 85 c0 5a 58 0f 85 9c ab fe ff e9 77 ab fe ff 90

# Immigrants Flock Fix

>> 0x0003eeb8 31 ff 8b 42 40 89 bc 24 3c 03 00 00 89 84 24 38 03 00 00 df ac 24 38 03 00 00 dc 0d d4 89 57 00 8b b2 f4 02 00 00 8b 6a 40 83 c6 1e e8 eb db 0d 00 db 9c 24 40 03 00 00 8b 84 24 40 03 00 00 89 b2 f4 02 00 00 01 c5 89 d8 89 6a 40
<< 0x0003eeb8 83 82 f4 02 00 00 1e 8b 02 e8 aa 3f 00 00 2b 42 40 7e 6e db 42 40 dc 0d d4 89 57 00 e8 fb db 0d 00 db 9c 24 40 03 00 00 8b bc 24 40 03 00 00 3b c7 7d 09 8b f8 89 bc 24 40 03 00 00 01 7a 40 8B C3 90 90 90 90 90 90 90 90 90 90 90

ECMS shield level fix version: extra codes for: viewtopic.php?p=59403#p59403

Code: Select all

NAME: Extra Torpedo code patches for ECMS

>> 0x0012a778 8b 45 6e 8b 4d 6e 8b 40 3c 0f af 41 38
>> 0x0012a979 8b 45 6e 8b 55 6e 8b 40 3c 0f af 42 38

<< 0x0012a778 90 90 90 90 90 90 90 90 90 90 90 90 90
<< 0x0012a979 90 90 90 90 90 90 90 90 90 90 90 90 90
Last edited by Spocks-cuddly-tribble on Tue Sep 12, 2023 8:13 pm, edited 1 time in total.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: ECM update patches

Post by thunderchero »

Spocks-cuddly-tribble wrote: Sun Sep 03, 2023 10:01 pm Here is the ECM update patch:
I got the above patches add, but thought there was a patch for Subspace Anomaly?
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Spocks-cuddly-tribble
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Re: ECM update patches

Post by Spocks-cuddly-tribble »

thunderchero wrote: Mon Sep 11, 2023 12:13 pmthought there was a patch for Subspace Anomaly?
Deleted/wrong, my approach was mistaken. All data is missing in saved games. :dwn:

There is no code for storing/reading the data in/from saved games:

590370 TurnTimerQueue_Interval_Tasks_Mem_Adr

ds: 590354-59036F -> extra slot data

Used for Subspace Anomaly, Trade Guild Strike, AI interval credit cheat and AI random negative diplomacy shifts.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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