AAML Crashes after combat, turn 1117
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- Cadet 4th Year
- Posts: 17
- Joined: Mon Aug 11, 2008 2:00 am
AAML Crashes after combat, turn 1117
Hi, having issues on this mod, on turn 1117, large galaxy, lots of systems in my empire, being playing this one for many weeks, all of a sudden combat options no matter what i pick, hail, auto, or fight and any victory leads to a crash after combat has ended when the turn is processing. Sometimes if i fight but set ships to retreat or hail only the turn completes as expected and then the issue persists at the next instance of combat that in following turns, but other times it crashes to desktop straight away after combat.
I have already added the morale limit fix patch via the patcher to no effect. There isn't a botf crash log being created for this crash as the last log was from 3 days ago, it's crashed a dozen times since then. I have the following from the windows event viewer log if this could be of use?
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x00048663
Faulting process ID: 0x53bc
Faulting application start time: 0x01d926f0ce204388
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: 91941799-a8ba-42a6-97d3-f74c5081fa26
Faulting package full name:
Faulting package-relative application ID:
Any suggestions would be greatly appreciated as been on this particular game for over a month and close to finishing it.
Thanks for any and all help
I have already added the morale limit fix patch via the patcher to no effect. There isn't a botf crash log being created for this crash as the last log was from 3 days ago, it's crashed a dozen times since then. I have the following from the windows event viewer log if this could be of use?
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x00048663
Faulting process ID: 0x53bc
Faulting application start time: 0x01d926f0ce204388
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: 91941799-a8ba-42a6-97d3-f74c5081fa26
Faulting package full name:
Faulting package-relative application ID:
Any suggestions would be greatly appreciated as been on this particular game for over a month and close to finishing it.
Thanks for any and all help
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- Code Master
- Posts: 1962
- Joined: Sun Apr 27, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
Error in sub 4491F0 remove_ship_from_taskforce_fleetID_eax_shipID_edx
Ultimate Editor (dev version) has a saved game repair function. So either use it or upload your saved game so one of the guys can try to fix it.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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- Cadet 4th Year
- Posts: 17
- Joined: Mon Aug 11, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
Thanks,
Not quite sure how to use that game fix option you mentioned?
But the saved game file is here https://workupload.com/file/PkZzzVqsRqP
password is aaml
Not quite sure how to use that game fix option you mentioned?
But the saved game file is here https://workupload.com/file/PkZzzVqsRqP
password is aaml
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- Site Administrator aka Fleet Admiral
- Posts: 7970
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: AAML Crashes after combat, turn 1117
used UE to run integrity check and saved
here is after integrity check
here is after integrity check
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- Cadet 4th Year
- Posts: 17
- Joined: Mon Aug 11, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
Thanks, tried running that now and still crashing, no crash report in game folder, but the following again from the windows event log
This fault log from running via "continue"
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x00048663
Faulting process ID: 0x9a5c
Faulting application start time: 0x01d9275ed2af1017
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: da00a461-29fb-447b-a1fd-39c5ea8e44bf
Faulting package full name:
This fault log from running from the loaded saved game file
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x0002c87a
Faulting process ID: 0x89b8
Faulting application start time: 0x01d9275eaddc7038
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: 69e58cb9-4544-45fb-92f8-87712e1df167
Faulting package full name:
Faulting package-relative application ID:
This fault log from running via "continue"
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x00048663
Faulting process ID: 0x9a5c
Faulting application start time: 0x01d9275ed2af1017
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: da00a461-29fb-447b-a1fd-39c5ea8e44bf
Faulting package full name:
This fault log from running from the loaded saved game file
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x0002c87a
Faulting process ID: 0x89b8
Faulting application start time: 0x01d9275eaddc7038
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: 69e58cb9-4544-45fb-92f8-87712e1df167
Faulting package full name:
Faulting package-relative application ID:
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- Site Administrator aka Fleet Admiral
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- Location: On a three month training mission, in command of the USS Valiant.
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- BORG Trouble Maker
- Posts: 3258
- Joined: Sun Apr 27, 2008 2:00 am
- Location: Hamburg, Germany
Re: AAML Crashes after combat, turn 1117
I will definitely take a look. 1000+ turn games are rare and it is nice to figure some issues on long running games.thunderchero wrote: ↑Fri Jan 13, 2023 11:09 am I tried, maybe Flocke will have some time to take a look
Last time I had a look at a broken long turn game like this, I've however not been too successful: viewtopic.php?p=56326#p56326
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- Cadet 4th Year
- Posts: 17
- Joined: Mon Aug 11, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
Thanks for looking, appreciate any help and fingers crossed
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- Code Master
- Posts: 1962
- Joined: Sun Apr 27, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
Again a code reading the ships in task forces (GTForceList for AI): -> strange offset -> no vanilla asm location
Code: Select all
0042D474 num_ships_in_TF: ; CODE XREF: System_Threat_Level__4_sectors
So either ship/fleet files are corrupted (UE check should have noticed/fixed?) or a patch issue (18 ships per fleet)?
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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- Cadet 4th Year
- Posts: 17
- Joined: Mon Aug 11, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
Yes the second error log is from the saved file.
I don't have the 18 ship fleet patch, still just on the 9 ships per fleet. Should i try adding the patch?
I don't have the 18 ship fleet patch, still just on the 9 ships per fleet. Should i try adding the patch?
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- Code Master
- Posts: 1962
- Joined: Sun Apr 27, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
No!
New crash when loading, after battle or ending turn even without battle?
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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- Cadet 4th Year
- Posts: 17
- Joined: Mon Aug 11, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
Crashed once just after clicking turn, that was when just using the "continue" option, then for the 2nd crash when using the saved game provided, it crashed after battle. There was something strange which i did notice, some ships were appearing in fleets as well as separately listed even after trying to redeploy e.g. a ship both in a fleet as well as not
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- Code Master
- Posts: 1962
- Joined: Sun Apr 27, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
- Load new/fixed game.
- Do not re-deploy any fleets/ships.
- Try to avoid battle for 1 turn (move task forces without re-deploy).
- Save next turn to new slot.
- After this (or 1 more turn waiting) try battle again.
- Do not re-deploy any fleets/ships.
- Try to avoid battle for 1 turn (move task forces without re-deploy).
- Save next turn to new slot.
- After this (or 1 more turn waiting) try battle again.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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- Cadet 4th Year
- Posts: 17
- Joined: Mon Aug 11, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
Battle is actually unavoidable as i have enemy ships passing through sectors with starbases even if i move the ships but anyway
Loaded new/fixed game
Did not do anything, hit turn button
It then crashed whilst the processing turn screen was displayed
giving the following windows event log
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x0002c87a
Faulting process ID: 0x5298
Faulting application start time: 0x01d9278ff8c8c4fc
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: 721c1211-c87b-4901-bd86-fb405cbcfbb6
Faulting package full name:
Faulting package-relative application ID:
Tried again a second time
loaded new/fixed game
This time tried to move all ships away from any area they may enter combat
same crash happened whilst processing turn screen displayed
second error
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x0002c87a
Faulting process ID: 0x3530
Faulting application start time: 0x01d927909ce8f6c1
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: e8dc985b-6036-4fbc-8628-c9ba2f0aa68b
Faulting package full name:
Faulting package-relative application ID:
Loaded new/fixed game
Did not do anything, hit turn button
It then crashed whilst the processing turn screen was displayed
giving the following windows event log
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x0002c87a
Faulting process ID: 0x5298
Faulting application start time: 0x01d9278ff8c8c4fc
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: 721c1211-c87b-4901-bd86-fb405cbcfbb6
Faulting package full name:
Faulting package-relative application ID:
Tried again a second time
loaded new/fixed game
This time tried to move all ships away from any area they may enter combat
same crash happened whilst processing turn screen displayed
second error
Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Exception code: 0xc0000005
Fault offset: 0x0002c87a
Faulting process ID: 0x3530
Faulting application start time: 0x01d927909ce8f6c1
Faulting application path: C:\botf\AAML\trek.exe
Faulting module path: C:\botf\AAML\trek.exe
Report ID: e8dc985b-6036-4fbc-8628-c9ba2f0aa68b
Faulting package full name:
Faulting package-relative application ID:
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- Code Master
- Posts: 1962
- Joined: Sun Apr 27, 2008 2:00 am
Re: AAML Crashes after combat, turn 1117
You can try to reset all AI files by switching player empire and back (in the fixed save game).
But it is a bit work since we don't know the affected AI empire(s): viewtopic.php?p=57851#p57851
But it is a bit work since we don't know the affected AI empire(s): viewtopic.php?p=57851#p57851
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.