no need to test, that wdf has never changed what is causing issue? credits, ship mant, dilth or events?
BOTF All in One installer 2.0.0 (Released 7-10-2020)
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
when you have over 9 Dili and over 9 events than the fonts will overlapthunderchero wrote: ↑Fri May 13, 2022 9:18 pm no need to test, that wdf has never changed what is causing issue? credits, ship mant, dilth or events?
also when you have +100k credits
the textbox needs to be a little bigger
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
that should effect every res every race for german versions
note; English version should be able to display over a trillion credits now
you can try these
note; English version should be able to display over a trillion credits now
you can try these
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
correct - checked that it happens on all races
will try the fix
Edit: looks better now
will try the fix
Edit: looks better now
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
works finethunderchero wrote: ↑Sat May 14, 2022 8:51 am that should effect every res every race for german versions
note; English version should be able to display over a trillion credits now
i changed the LCARS again to be round for every hd_*.tga - i think it looks fine:
https://youtu.be/xIXVj4K_zEE - here in UE - will add video of Ingame soon
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
For me error fixes only
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
ok - i understand that
maybe i can provide it as graphic enhancement for optinal download? because it also works with the english version
EDIT: looks like this: http://youtu.be/cpHNO5zLuQE (now correct video)
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
Looks really great, but you might fix the flickering at the bottom edge of the combat window (one-pixel frame issue?): https://www.youtube.com/watch?v=cpHNO5zLuQE&t=145s
Surely if you are done we can add all stuff, not included in the AIO installer, to the download section.
Surely if you are done we can add all stuff, not included in the AIO installer, to the download section.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
ah thank you - i will look into it - i guess the box is 1px to large each
i will look into it with all races too
EDIT:
i fix the bottom 1px by changing hb_scrn.tga (adding one more fixed line on the bottom)
also the 1px on right side is NOT fixed
now i need to know how to place the whole combat window (also the fullscreen) 1px to the right (its not with modifying "htactscn.wdf")
would be nice if anyone could help and give some inside
i will look into it with all races too
EDIT:
i fix the bottom 1px by changing hb_scrn.tga (adding one more fixed line on the bottom)
also the 1px on right side is NOT fixed
now i need to know how to place the whole combat window (also the fullscreen) 1px to the right (its not with modifying "htactscn.wdf")
would be nice if anyone could help and give some inside
Last edited by Benman2785 on Sun May 15, 2022 4:25 pm, edited 1 time in total.
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
hey, it would be nice if you can tell me how to bring the whole combat screen 1px to the right (as i have an offset somehow)Spocks-cuddly-tribble wrote: ↑Sat May 14, 2022 7:26 pm Looks really great, but you might fix the flickering at the bottom edge of the combat window (one-pixel frame issue?): https://www.youtube.com/watch?v=cpHNO5zLuQE&t=145s
Surely if you are done we can add all stuff, not included in the AIO installer, to the download section.
in that video you can see that i have a true 16:9 ratio 1152x648
it works fine on 3 of 4 edges
it works now fine in fullscreen - no issues with bar/galaxy-background on right side)
but the right edge has issues - the whole combat screen gets shifted 1px to the left - notice the dot under the mouse cursor (appears when off the combat screen - disappears when i am on the combat screen) // so i have to shift the combat screen (that is loaded into the placeholder) 1px to right
ps i have no border right and top
here a video that shows issue:
https://youtu.be/2-ZtrOIpYl4
pps if that is not possible i should simply add 1px border to right that is not transparent - but this wouldnt really fix the issue.
// i could simply add 1px to wdf and use normal hb_scrn.tga - but then i would still have a bar in full view combat // will test if other races have same issue // will also test if AiO 2.0 has same issue
- tested: other races have same issue too - combat view is 1px shifted left - so you get red/green/yellow/blue bar on right side in Fullscreen and same mouse over ship issue with shifting
-tested: confirmed same behaviour in AiO 2.0
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
this is a know issue, and don't think there is a fix. I think it is a 3d issue reflecting to edge.
vanilla 800 had a black gradient around window but that did not help in my attempts.
btw even vanilla has this issue.
vanilla 800 had a black gradient around window but that did not help in my attempts.
btw even vanilla has this issue.
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
well, when i use 1152x648 and put it to the edge i dont have that 1px border in fullscreen combat
then you just need to make placeholder 1px wider and it should work with fullscreen and normal.
yet it would still shift to left side.
here a video of what i mean: https://youtu.be/YMvLjQoHaiw
well, its like Vanilla 800x600 - those white dots on right side.
yet it has no border (5px) like AiO or MI
still shifts the combat screen 1px to left - but you said its not fixable.
then you just need to make placeholder 1px wider and it should work with fullscreen and normal.
yet it would still shift to left side.
here a video of what i mean: https://youtu.be/YMvLjQoHaiw
well, its like Vanilla 800x600 - those white dots on right side.
yet it has no border (5px) like AiO or MI
still shifts the combat screen 1px to left - but you said its not fixable.
Last edited by Benman2785 on Sun May 15, 2022 7:32 pm, edited 1 time in total.
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
I won't be of much help, since I never worked with GUI and/or 3D (or even MPR+) codes.
I don't know how the position of the 'not full screen' combat window is determined within the GUI (position data in trek.exe or stbof.res file?).
All I can see in trek.exe is this:
ds:591910 scn_float_? (read for tactical camera?) is set to 0.18 or 0.22 -> perhapps one needs to be adjusted +/- 0.005 ?
0.18 (3FC70A3D70A3D70A) is somehow close to resolution code (default 800x600) -> 4 codes
0.22 (3FCC28F5C28F5C29) -> 6 codes
I don't know how the position of the 'not full screen' combat window is determined within the GUI (position data in trek.exe or stbof.res file?).
All I can see in trek.exe is this:
ds:591910 scn_float_? (read for tactical camera?) is set to 0.18 or 0.22 -> perhapps one needs to be adjusted +/- 0.005 ?
0.18 (3FC70A3D70A3D70A) is somehow close to resolution code (default 800x600) -> 4 codes
0.22 (3FCC28F5C28F5C29) -> 6 codes
Code: Select all
0.18 3FC70A3D70A3D70A
AUTO:004A4FCD mov ebx, 70A3D70Ah
AUTO:004A4FD2 mov esi, 3FC70A3Dh
0.22 3FCC28F5C28F5C29
AUTO:004A5235 mov edx, 0C28F5C29h
AUTO:004A523A mov ebx, 3FCC28F5h
AUTO:004A6184 mov edx, 0C28F5C29h
AUTO:004A6189 mov ebx, 3FCC28F5h
AUTO:004A6B79 mov ebp, 0C28F5C29h
AUTO:004A6B83 mov eax, 3FCC28F5h
0.18 3FC70A3D70A3D70A
AUTO:004A7082 mov edx, 70A3D70Ah
AUTO:004A7089 mov ecx, 3FC70A3Dh
AUTO:004A4FCD mov ebx, 70A3D70Ah
AUTO:004A4FD2 mov esi, 3FC70A3Dh
0.22 3FCC28F5C28F5C29
AUTO:004A5235 mov edx, 0C28F5C29h
AUTO:004A523A mov ebx, 3FCC28F5h
AUTO:004A6184 mov edx, 0C28F5C29h
AUTO:004A6189 mov ebx, 3FCC28F5h
AUTO:004A6B79 mov ebp, 0C28F5C29h
AUTO:004A6B83 mov eax, 3FCC28F5h
0.18 3FC70A3D70A3D70A
AUTO:004A7082 mov edx, 70A3D70Ah
AUTO:004A7089 mov ecx, 3FC70A3Dh
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
i cant find any of those offsets in my trek.exe...Spocks-cuddly-tribble wrote: ↑Sun May 15, 2022 7:30 pm I won't be of much help, since I never worked with GUI and/or 3D (or even MPR+) codes.
I don't know how the position of the 'not full screen' combat window is determined within the GUI (position data in trek.exe or stbof.res file?).
All I can see in trek.exe is this:
ds:591910 scn_float_? (read for tactical camera?) is set to 0.18 or 0.22 -> perhapps one needs to be adjusted +/- 0.005 ?
0.18 (3FC70A3D70A3D70A) is somehow close to resolution code (default 800x600) -> 4 codes
0.22 (3FCC28F5C28F5C29) -> 6 codes
Code: Select all
0.18 3FC70A3D70A3D70A AUTO:004A4FCD mov ebx, 70A3D70Ah AUTO:004A4FD2 mov esi, 3FC70A3Dh 0.22 3FCC28F5C28F5C29 AUTO:004A5235 mov edx, 0C28F5C29h AUTO:004A523A mov ebx, 3FCC28F5h AUTO:004A6184 mov edx, 0C28F5C29h AUTO:004A6189 mov ebx, 3FCC28F5h AUTO:004A6B79 mov ebp, 0C28F5C29h AUTO:004A6B83 mov eax, 3FCC28F5h 0.18 3FC70A3D70A3D70A AUTO:004A7082 mov edx, 70A3D70Ah AUTO:004A7089 mov ecx, 3FC70A3Dh AUTO:004A4FCD mov ebx, 70A3D70Ah AUTO:004A4FD2 mov esi, 3FC70A3Dh 0.22 3FCC28F5C28F5C29 AUTO:004A5235 mov edx, 0C28F5C29h AUTO:004A523A mov ebx, 3FCC28F5h AUTO:004A6184 mov edx, 0C28F5C29h AUTO:004A6189 mov ebx, 3FCC28F5h AUTO:004A6B79 mov ebp, 0C28F5C29h AUTO:004A6B83 mov eax, 3FCC28F5h 0.18 3FC70A3D70A3D70A AUTO:004A7082 mov edx, 70A3D70Ah AUTO:004A7089 mov ecx, 3FC70A3Dh
i even cant find the float value of 0.22 or 0.18 :/
EDIT: ok found it - need to use BotF assembler offset
EDIT2: nope - still cant find any floats there :/
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Re: BOTF All in One installer 2.0.0 (Released 7-10-2020)
First you should check whether they are listed in the trek.exe changes in the resolution patch tool (QD said it's about 200 code locations e.g. all 800/600 and stuff like sector pixel size values).
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.