NV Intrepid

Showcase Ships/Stations/3D-FX; support/discussion/questions

Moderator: thunderchero

User avatar
Benman2785
Lieutenant-Commander
Lieutenant-Commander
Posts: 225
Joined: Fri Mar 20, 2009 2:00 am

Re: NV Intrepid

Post by Benman2785 »

looks great - now we should find a way to improve bsp ;)
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: NV Intrepid

Post by thunderchero »

Benman2785 wrote: Thu Aug 24, 2023 4:11 am looks great - now we should find a way to improve bsp ;)
as for separation by face, bsp is fine. I have an flt that looks great in creator (only a couple very minor flickers)
note; if you look hard enough almost every complexed model will have minor flickering. :wink:

The only way I got it to convert was to combine polygons to lower vertexes, this results in less bsp planes during separation = flickering
funny thing is creator shows 5008 vertexes, my guess is creator counts slots, but hottohob slots don't count toward max?

My issue is too many vertexes error during hottohob conversion. we need a new hottohob.exe converter with higher vertex limits.

limits of hottohob.exe

5000 polygons
4999 vertexes
there is other limits for total slot, DOF beads, switches,
User avatar
Benman2785
Lieutenant-Commander
Lieutenant-Commander
Posts: 225
Joined: Fri Mar 20, 2009 2:00 am

Re: NV Intrepid

Post by Benman2785 »

do we have sourcecode of old hottohob.exe?

if lucky all we need to do is increase hardcoded limit to 7500 etc ;)
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: NV Intrepid

Post by thunderchero »

Benman2785 wrote: Thu Aug 24, 2023 9:49 am do we have sourcecode of old hottohob.exe?

if lucky all we need to do is increase hardcoded limit to 7500 etc ;)
yes, but not sure if it could be increased yet. I have asked Flocke to look at source code.

btw if we keep 5000 polygon limit, vertex limit should be 15000. (each polygon has 3 vertexes).
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1961
Joined: Sun Apr 27, 2008 2:00 am

Re: NV Intrepid

Post by Spocks-cuddly-tribble »

thunderchero wrote: Tue Aug 22, 2023 6:21 pmI am starting to think it might look better more gray than "dirty"
:up: How much scrubbing milk and fine steel wool for the cleaning of a ship of this size? :wink:

thunderchero wrote: Thu Aug 24, 2023 8:27 amif you look hard enough almost every complexed model will have minor flickering. :wink:
Even many simple vanilla models have the issue at certain angels if you look close enough e.g. Defiant, Sovereign and B'rel. :shock:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: NV Intrepid

Post by thunderchero »

Spocks-cuddly-tribble wrote: Thu Aug 24, 2023 11:14 am :up: How much scrubbing milk and fine steel wool for the cleaning of a ship of this size? :wink:
only one since I shrank it down first, so it fit in the palm of my hand.
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1961
Joined: Sun Apr 27, 2008 2:00 am

Re: NV Intrepid

Post by Spocks-cuddly-tribble »

How about this:

Change 'Scrap' to 'Scrub': :idea:

Scrap.png
Scrap.png (80.72 KiB) Viewed 1637 times

Before:
Image


After:
Image

:cool: :wink:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
Benman2785
Lieutenant-Commander
Lieutenant-Commander
Posts: 225
Joined: Fri Mar 20, 2009 2:00 am

Re: NV Intrepid

Post by Benman2785 »

looks nice :)
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Increasing vertex limit in trek.exe

Post by thunderchero »

ok this is only a test model.
test1.jpg
test1.jpg (151.19 KiB) Viewed 1593 times
intrepid.zip
(565.15 KiB) Downloaded 37 times
intrepid prefiles

model has proper lighting and phaser are in proper place (6 forward and 2 rearward)
scale of 10.0 in creator, 18.7 used during hot to hob conversion. (187 meter\units)
model has 4840 vertex
ship pack has all tga file for 1366 and 1920
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: NV Intrepid

Post by thunderchero »

Flocke wrote: Sat Aug 26, 2023 11:32 am Two options:
1) add a new section by yourself
2) ask and I'll hurry to pre-release a new unlimited asm trek.exe container
I know, just not sure who or if anyone would be using it. so I would say no rush for asm trek.exe container. I think we both have too many current projects at the moment. :wink:

this morning I spent 2 hour trying to create alternate textures, before I realized the files I was adding were 1024 x 1024 gifs... :sad:
shippack gif was in between the 2 below
dirty hu_b.gif
hu_b.jpg
hu_b.jpg (152.94 KiB) Viewed 1528 times
hu_b.gif
hu_b.gif (160.86 KiB) Viewed 1528 times
very light hu_c.gif
hu_c.jpg
hu_c.jpg (157.43 KiB) Viewed 1528 times
hu_c.gif
hu_c.gif (132.3 KiB) Viewed 1528 times
User avatar
Benman2785
Lieutenant-Commander
Lieutenant-Commander
Posts: 225
Joined: Fri Mar 20, 2009 2:00 am

Re: NV Intrepid

Post by Benman2785 »

i use the "8016 creator - 4840 hot (could uses original or new hottohob.exe no issues in game) shippack" version - and i am very happy with it

now i would love to have the NX Enterprise with same desgin - do you have some 3ds for that?
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: NV Intrepid

Post by thunderchero »

Benman2785 wrote: Sat Aug 26, 2023 4:20 pm i use the "8016 creator - 4840 hot (could uses original or new hottohob.exe no issues in game) shippack" version - and i am very happy with it

now i would love to have the NX Enterprise with same desgin - do you have some 3ds for that?
you should be happy with this one

NX-01_ship_pack.zip in Master_shippack\Shippacks_wo_stats
nx01.jpg
nx01.jpg (150.94 KiB) Viewed 1480 times
NX-01_ship_pack.zip
(759.62 KiB) Downloaded 35 times
User avatar
Benman2785
Lieutenant-Commander
Lieutenant-Commander
Posts: 225
Joined: Fri Mar 20, 2009 2:00 am

Re: NV Intrepid

Post by Benman2785 »

but it misses the deflector dish :(

ps i edited tgas because they allways showed black background - it should be transparent
Intrepid_tgas.zip
(37.35 KiB) Downloaded 44 times
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: NV Intrepid

Post by thunderchero »

Benman2785 wrote: Sat Aug 26, 2023 5:05 pm ps i edited tgas because they allways showed black background - it should be transparent
I know, I did not test images before posting.
fixed images and re-uploaded shippack
viewtopic.php?p=59749#p59749
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: NV Intrepid

Post by thunderchero »

Benman2785 wrote: Sat Aug 26, 2023 5:05 pm but it misses the deflector dish :(
here is 3ds, feel free to add one or the one from nv lol

NX 3ds
Post Reply

Return to “Showcase Ships/Stations/3D-FX”