As far as he told me, it's the envoy assignment screen and the building screen.
I am playing at 2560 x 14402) Will look into it. What resolution are you playing at? That text should be centered on the viewport.
OK, I see. You mainly look at the current situation with some prognosis and then I would agree.3) If the number of turns you shave off those 61 by upgrading first is less than 11 (the time to build the upgrade), I'm not so sure.
Otherwise it's a common strategy for mining games to consider all kinds of production facilities an investment for all future buildings since it's obviously not only about the council and I will save some turns for every building after the upgrade. But I see it's a different approach and I changed it manually.
Thanks a lot for the explanation.5) The radius of claims depends on the population of the colony. As the population grows beyond certain thresholds, adjacent sectors will be claimed. Those threshold values depend on the type of civ (empire, expanding minor, etc). It's always limited to 3 IIRC. For empires it's every 100 pop.
Alright, thanks.6) That is a known bug, yes, but IIRC it requires some non-trivial refactoring. IIRC even when you cannot recall from the diplo screen, you can from the Assets screen Personnel tab.
Also it was a bit late last night and I should have taken the time to make sure we noticed the changes especially on hard settings
We didn't manage to meet yet since we are basically in the opposite corners but we made quite some progress.