New installer 2.0.4 Release candidate 2 (12-22-24)

You can talk about anything. (please read forum rules before posting)

Moderator: thunderchero

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 8505
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by thunderchero »

rawsy wrote: Sat Dec 28, 2024 12:13 pm that option is not there on this version of the installer.
correct, script issue will be fixed in next release

you will need to delete the 3 files from install path on FAW

are you still having an issue?
User avatar
rawsy
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 74
Joined: Sun Jun 15, 2008 2:00 am

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by rawsy »

That worked and the game loads thanks. It is very laggy though with a jerky pointer.

Appreciate your help. Is there a solution to the lag?
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 8505
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by thunderchero »

rawsy wrote: Sat Dec 28, 2024 12:44 pm Appreciate your help. Is there a solution to the lag?
use DxWnd, if you have a mouse lag DxWnd is not hooking trek.exe :wink:

DxWnd GUI does not have entry for federation at war, you would need to create one for FAW

edit;
here is the next dxwnd.ini with FAW and RAI mods
DxWnd.zip
just replace your current dxwnd.ini
You do not have the required permissions to view the files attached to this post.
User avatar
Studmaster
Lieutenant-Commander
Lieutenant-Commander
Posts: 156
Joined: Sat Oct 25, 2008 2:00 am

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by Studmaster »

Thank you for the continued updates. Will try this later tonight and report anything back
User avatar
rawsy
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 74
Joined: Sun Jun 15, 2008 2:00 am

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by rawsy »

thunderchero wrote: Sat Dec 28, 2024 12:52 pm
rawsy wrote: Sat Dec 28, 2024 12:44 pm Appreciate your help. Is there a solution to the lag?
use DxWnd, if you have a mouse lag DxWnd is not hooking trek.exe :wink:

DxWnd GUI does not have entry for federation at war, you would need to create one for FAW

edit;
here is the next dxwnd.ini with FAW and RAI mods
DxWnd.zip
just replace your current dxwnd.ini
Thanks for the help. It works by creating the entry n dxwnd but I get lag if I play the 1920 x 1080 version. It works great on the 1366 x 768 version
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 8505
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by thunderchero »

rawsy wrote: Mon Dec 30, 2024 4:51 pm Thanks for the help. It works by creating the entry n dxwnd but I get lag if I play the 1920 x 1080 version. It works great on the 1366 x 768 version
did you remember to remove the dxwnd proxy files on 1920 x 1080?
User avatar
mytranquillity85
Cadet 3rd Year
Cadet 3rd Year
Posts: 11
Joined: Thu Mar 25, 2021 7:32 am

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by mytranquillity85 »

Hi,

I've played an older version so far (2.0.0 I believe) and now tried this new build.

Was the AI somehow changed ? I admit I am not the best player, but even on Simple or Easy the AI (especially Cardassia) expands super aggressive, always keep up in tech easily (or even get ahead of me) and usually declare war early with 20 command ships.

Thanks
Andy
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 2175
Joined: Sun Apr 27, 2008 2:00 am

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by Spocks-cuddly-tribble »

mytranquillity85 wrote: Tue Dec 31, 2024 12:10 pmWas the AI somehow changed ? I admit I am not the best player, but even on Simple or Easy the AI (especially Cardassia) expands super aggressive, always keep up in tech easily (or even get ahead of me) and usually declare war early with 20 command ships.
Not much (AFAIK), but might depend on the mod each. Vanilla AI is unchanged (here labeled as ver 1.0.3 due to some other fixes).

The difficultly level governs almost all AI cheats (simple just means *almost* no cheats).
Note vanilla has many bias/errors with the difficultly level (e.g. minor race evolution -> so harder makes the game easier for pros).
ECM AI has many improvements and fixes of wrong calculations. This makes the game harder and easier at the same time:

easier:

- slower initial expansion due to more sustainable colony development
- more AI vs AI wars since AI is allowed to expand towards stronger unaffiliated empires

harder:

- many fixes for right resouce allocations (e.g. invasion fleets)
- far better long term fleet support and tech development in later game (vanilla AI is awful in this regard)
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is....
User avatar
mytranquillity85
Cadet 3rd Year
Cadet 3rd Year
Posts: 11
Joined: Thu Mar 25, 2021 7:32 am

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by mytranquillity85 »

Ah sorry, I am playing UM5 :)
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 8505
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: New installer 2.0.4 Release candidate 2 (12-22-24)

Post by thunderchero »

mytranquillity85 wrote: Thu Jan 02, 2025 3:48 am Ah sorry, I am playing UM5 :)
yes AI uses most of ECM patches to improve AI on UM5
so yes it should be better than vanilla, but no AI changes from last release of UM5
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 2175
Joined: Sun Apr 27, 2008 2:00 am

Re: New installer 2.0.4 Release candidate 2 (coming soon)

Post by Spocks-cuddly-tribble »

thunderchero wrote: Sun Dec 22, 2024 12:49 pmaggressive chinese crawlers
Recent news about chinese AI projects seem to support the hypothesis I mentioned to you. I don't enjoy being right with that one, through. :neutral:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is....
User avatar
Deimos
Lieutenant-Commander
Lieutenant-Commander
Posts: 218
Joined: Sat Apr 26, 2008 2:00 am

Re: New installer 2.0.4 Release candidate 2 (coming soon)

Post by Deimos »

No, the files are still compressed as normal during installation. If files are compressed installer can not compare files when exact same file is used by another mods. :wink:
Out of curiosity, apart from saving disk space, is there a reason the files are compressed?
Would having them remain un?compressed result in better performance in the game itself and/or load times?
User avatar
Studmaster
Lieutenant-Commander
Lieutenant-Commander
Posts: 156
Joined: Sat Oct 25, 2008 2:00 am

Re: New installer 2.0.4 Release candidate 2 (coming soon)

Post by Studmaster »

Deimos wrote: Sun Jan 19, 2025 4:13 pm
No, the files are still compressed as normal during installation. If files are compressed installer can not compare files when exact same file is used by another mods. :wink:
Out of curiosity, apart from saving disk space, is there a reason the files are compressed?
Would having them remain un?compressed result in better performance in the game itself and/or load times?
If I hazard a guess it's for bandwidth concerns on the page/server.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 8505
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: New installer 2.0.4 Release candidate 2 (coming soon)

Post by thunderchero »

Deimos wrote: Sun Jan 19, 2025 4:13 pm Out of curiosity, apart from saving disk space, is there a reason the files are compressed?
Would having them remain un?compressed result in better performance in the game itself and/or load times?
many years ago QuasarDonkey considered changing stbof.res to a un-compressed folder for one of this projects. but as far as I know it never was attempted.

But even QuasarDonkey commented he expected no benefit by using un-compressed files.
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 2175
Joined: Sun Apr 27, 2008 2:00 am

Re: New installer 2.0.4 Release candidate 2 (coming soon)

Post by Spocks-cuddly-tribble »

thunderchero wrote: Mon Jan 20, 2025 10:09 pmmany years ago QuasarDonkey considered changing stbof.res to a un-compressed folder for one of this projects.
He couldn't solve all issues. Resolution patcher requires extracting and re-adding all files to stbof.res manually. No idea what other benefits he saw....
Jokers' page claimed uncompressed files in stbof.res speed up the game, but IIRC all tests from AFC members noticed not even the subtlest difference.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is....
Post Reply

Return to “General Chat”