Getting into Modding
Moderator: thunderchero
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- Lieutenant-Commander
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Getting into Modding
Basically, I now have a lot more free time, and I would like to begin hacking, cracking, improving and building my own mods for BOTF
However, I would like to know what programs people are using, for example, Hex Editors, Image Editors, the full whammy, so I can jump in and have some fun.
Please do list any and all programs, no matter how minor or unrelated intially, I'd just like a place to refer to so I can spend more time modding and less time with my beloved Google
However, I would like to know what programs people are using, for example, Hex Editors, Image Editors, the full whammy, so I can jump in and have some fun.
Please do list any and all programs, no matter how minor or unrelated intially, I'd just like a place to refer to so I can spend more time modding and less time with my beloved Google
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- Lieutenant-Commander
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- BORG Trouble Maker
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Sry dude,
UltimateEditor from DCER is a must of course. Even for hexediting it's useful to extract compressed files.
Additionally I use
HxD as hexeditor,
good old Windows Editor as text editor,
GIMP as graphic program,
Blender3D as 3D program but dunno how to export to BotF yet - although there's a guide somewhere with another but expensive program.
For the rest you have to wait on others reporting or must search the forums.
UltimateEditor from DCER is a must of course. Even for hexediting it's useful to extract compressed files.
Additionally I use
HxD as hexeditor,
good old Windows Editor as text editor,
GIMP as graphic program,
Blender3D as 3D program but dunno how to export to BotF yet - although there's a guide somewhere with another but expensive program.
For the rest you have to wait on others reporting or must search the forums.
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- Rear-Admiral
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- Captain
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- Commodore
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other necessary Programs are:
Winrar:
to open the .res files (as winzip corrupts them)
Ultimate unwrap 3D:
a simple program to align textures on 3d models, it is avaiable for free, use google
Multigen-Paradigm's Creator:
to make the .flt files
(as i am not sure if it is legal to post a DL link here i won't do it, PM me if you need it)
The Converter files:
this collection of small programs allows you to conver the .flt files into .Hob files
you can get them here: viewtopic.php?name=Downloads&d_op=getit&lid=79
Winrar:
to open the .res files (as winzip corrupts them)
Ultimate unwrap 3D:
a simple program to align textures on 3d models, it is avaiable for free, use google
Multigen-Paradigm's Creator:
to make the .flt files
(as i am not sure if it is legal to post a DL link here i won't do it, PM me if you need it)
The Converter files:
this collection of small programs allows you to conver the .flt files into .Hob files
you can get them here: viewtopic.php?name=Downloads&d_op=getit&lid=79
Public BotF / EF2 Teamspeak 3 Server: 83.169.13.55
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- Lieutenant-Commander
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I would like to thank you ALL for your help in this matter
I did try a search, but I think with the regulars all back after site restore, everyone just knew what to do and use
If also, anyone knows any good toutorials, how to make/break ships, upgrades, that sorta thing, please ( if you have the time ) list a few
maybe we could compile this into a new part of the site ?
I did try a search, but I think with the regulars all back after site restore, everyone just knew what to do and use
If also, anyone knows any good toutorials, how to make/break ships, upgrades, that sorta thing, please ( if you have the time ) list a few
maybe we could compile this into a new part of the site ?
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- Lieutenant-Junior Grade
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- Commodore
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check out this page, the first four steps are still up to date, i am sure you wont have any problems to follow them.
http://www.trekmania.net/conference/botf_tutorial.htm
step 5, the binary separation is outdated, we found a more efficient way to do it, and the models look much better then, however it still works. i will post a How TO, about the binary separation as soon as i find the time. just make a small model for the first time and this way of doing the separation will do fine.
Now to the phasers: after step 5.8 in the tutorial linked above, you need to do this:
viewtopic.php?name=Forums&file=viewtopic&t=6
just scroll down to the post from: Sun Aug 03, 2008 1:46 am, it explains very easily how to add phasers.
after that continue with the tutorial and your ship will be fine.
http://www.trekmania.net/conference/botf_tutorial.htm
step 5, the binary separation is outdated, we found a more efficient way to do it, and the models look much better then, however it still works. i will post a How TO, about the binary separation as soon as i find the time. just make a small model for the first time and this way of doing the separation will do fine.
Now to the phasers: after step 5.8 in the tutorial linked above, you need to do this:
viewtopic.php?name=Forums&file=viewtopic&t=6
just scroll down to the post from: Sun Aug 03, 2008 1:46 am, it explains very easily how to add phasers.
after that continue with the tutorial and your ship will be fine.
Public BotF / EF2 Teamspeak 3 Server: 83.169.13.55
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- Lieutenant-Commander
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Gowron wrote:You gotta try out the HxD Editor
http://mh-nexus.de/en/ (English)
resp.
http://mh-nexus.de/de/ (German)
It's small, free, ad-free and reliable.
Available as a portable and an installable version
Last Multiplayer Game :-
update pending
update pending
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- Cadet 1st Year
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Re: Getting into Modding
Can anyone recommend a good disassembler?
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- Site Administrator aka Fleet Admiral
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Re: Getting into Modding
ida has a free version that works well.Herald of Omega wrote:Can anyone recommend a good disassembler?
also you might be interested in the database files for info
viewtopic.php?f=76&t=2175
thunderchero
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- Commander
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Re: Getting into Modding
resurrection just to ask this question: any changes to what software you use outside of UE, like do you still use hxd for hex editing?