have tested for 250 turns with no upgradeSpocks-cuddly-tribble wrote:Since you said tech advancement of source empires affects subjugated systems, I suspected "silent advancement"(see Gowron) of minors causes the same effect. As seen by auto upgrading of buildings.thunderchero wrote:(to be able to build type II, minor must be advanced to tech 8 before becoming member or subjugated!)
255 ships in game (with monsters) no problems, 256 crash on turn 1Spocks-cuddly-tribble wrote:According to Gowron 255 + monsters, iirc.thunderchero wrote:ship list is 255 ships (max currently allowed)
crash log;
Version Under Test: 72
File: ..\..\source\ai\aiempecn.c, Line: 1007, pass < AI_MAX_BUILD_LIST_ITERATIONS
Initialize State: 31
Player Empire: 1 Starting Seed: 1240365379
Galaxy shape: 2 Galaxy Size: 1
thunderchero