NV Intrepid
Moderator: thunderchero
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- Lieutenant-Commander
- Posts: 225
- Joined: Fri Mar 20, 2009 2:00 am
Re: NV Intrepid
thank you
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- Code Master
- Posts: 1962
- Joined: Sun Apr 27, 2008 2:00 am
Re: NV Intrepid
But ships with a classic, protruding dish are more prone to Jamming: https://www.youtube.com/watch?v=eDcNOLhZ2lc
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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- Site Administrator aka Fleet Admiral
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- Location: On a three month training mission, in command of the USS Valiant.
Re: NV Intrepid
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- Lieutenant-Commander
- Posts: 225
- Joined: Fri Mar 20, 2009 2:00 am
Re: NV Intrepid
cant download this file :/ access deniedthunderchero wrote: ↑Sun Aug 27, 2023 2:30 pmthis is the 3ds you really want, other one was mapped for mpr++
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- Site Administrator aka Fleet Admiral
- Posts: 7969
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: NV Intrepid
try this one
EDIT2; your going from simple model to a model with 5 textures have fun
my last 3ds was in NX-01\nx01\nx01a.3ds
my flt I converted to hob was NX-01\nx01\nx01.flt
EDIT3:
How did I convert that model...
as 3ds before phasers, before combine faces, before match vertex, before separation
2496 polygons
7488 verities
in creator ready to convert to hob
3529 polygons
13046 verities
in hot
3610 verities (how!!!!!)
NX-01
512 textures
EDIT; one of the old flt2hob file was getting flagged not sure what one though (new flt2hob files not getting flagged)