Known problems
Moderators: thunderchero, Iceman
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- Admiral
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Re: Known problems
I think I fixed that a few days ago - a similar issue that resulted from comet strikes
Thanks!
Thanks!
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- Cadet 3rd Year
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Re: Known problems
Other Empires can declare war? Since when?Valcoren wrote:Unable to colonize Sol after forcefully removing the Humans.
Playing the Cards and the federation went to war with me, I took a mixed combat fleet and gave them killed them all. I moved a colony ship in and it goes through the key strokes of colonizing but after the turn refresh the planet remained uninhabited.
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- Lieutenant-Commander
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Re: Known problems
They have been able to do it for some time as far as I can tell. you blow up enough of their ships, it will place you in a state of war.AndrewOshawott wrote:Other Empires can declare war? Since when?Valcoren wrote:Unable to colonize Sol after forcefully removing the Humans.
Playing the Cards and the federation went to war with me, I took a mixed combat fleet and gave them killed them all. I moved a colony ship in and it goes through the key strokes of colonizing but after the turn refresh the planet remained uninhabited.
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Re: Known problems
Yep, that's right
Unfortunately, the way the code is set up, when an AI DoWs on you, you don't get the SitRep, so it's pretty much silent. It's in the todo list, but the list is enormous...
Unfortunately, the way the code is set up, when an AI DoWs on you, you don't get the SitRep, so it's pretty much silent. It's in the todo list, but the list is enormous...
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- Cadet 1st Year
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Re: Known problems
I'm having issues running the game. I have windows 10, and the latest version of Microsoft.net framework. I just downloaded the latest Zip file, uploaded Dec 20, 2019. I select the Supremacy Client.exe file and the game launches. I select my game preferences and hit start and it acts like the game is loading for a few seconds but then it crashes with the message "An unhandled exception has occurred". Any ideas?
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- Lieutenant-Commander
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Re: Known problems
Did you install XNA 3.1?KaptainMorgan wrote: ↑Tue Mar 05, 2019 4:56 am I'm having issues running the game. I have windows 10, and the latest version of Microsoft.net framework. I just downloaded the latest Zip file, uploaded Dec 20, 2019. I select the Supremacy Client.exe file and the game launches. I select my game preferences and hit start and it acts like the game is loading for a few seconds but then it crashes with the message "An unhandled exception has occurred". Any ideas?
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Re: Known problems
Hi KaptainMorgan.
Make sure you have all the pre-reqs for the game:
viewtopic.php?f=300&t=3366&sid=ed9abb4b ... 642d1aeb29
Also notice that the game has a few issues with Win10:
viewtopic.php?f=300&t=3613
Have fun!
Make sure you have all the pre-reqs for the game:
viewtopic.php?f=300&t=3366&sid=ed9abb4b ... 642d1aeb29
Also notice that the game has a few issues with Win10:
viewtopic.php?f=300&t=3613
Have fun!
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- Cadet 4th Year
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Re: Known problems
This game is Amazing! I’m so grateful to you all for keeping it alive and improving on the original beyond all expectations!
The only problem I am experiencing so far is that when I give a ship a name, it rarely holds into the next turn. Some ships do - but most revert back to the generic ship designation and not the name I gave.
Am I doing something wrong?
The only problem I am experiencing so far is that when I give a ship a name, it rarely holds into the next turn. Some ships do - but most revert back to the generic ship designation and not the name I gave.
Am I doing something wrong?
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Re: Known problems
Hi NayThanLok, welcome to the forums!
Glad you're enjoying Supremacy.
Re your issue, it's a bit annoying, yes. We'll need to find a better way to do this.
The new name only "sticks" if you select another ship's name (the textbox). This only works for fleets with more than one ship, ofc.
Have fun!
Glad you're enjoying Supremacy.
Re your issue, it's a bit annoying, yes. We'll need to find a better way to do this.
The new name only "sticks" if you select another ship's name (the textbox). This only works for fleets with more than one ship, ofc.
Have fun!
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- Cadet 4th Year
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Re: Known problems
Thanks. I’ll try that - appreciate quick response
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Re: Known problems
Ok, so I've managed to work around this issue and make the name stick if you press Enter.NayThanLok wrote: ↑Tue Jan 24, 2023 6:34 pm The only problem I am experiencing so far is that when I give a ship a name, it rarely holds into the next turn. Some ships do - but most revert back to the generic ship designation and not the name I gave.
It still doesn't refresh the ship's name in the Task Forces expander when ending redeployment though.
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- Cadet 4th Year
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Re: Known problems
Changing the names while ships are in redeployment seems to work - thanks
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Re: Known problems
With the latest patch, pressing the Enter key will make the ship's name stick, too.NayThanLok wrote: ↑Thu Jan 26, 2023 6:30 pm Changing the names while ships are in redeployment seems to work - thanks
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Re: Known problems
For lack of a better thread, I'll put this one here.
"This new civilization we just met, the Denobulans, who should we send as an envoy?"
Awkward!
"This new civilization we just met, the Denobulans, who should we send as an envoy?"
Awkward!
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