This should be enough, even for the hardcore playersSpocks-cuddly-tribble wrote: 2 bytes signed = 32767 systems max.
Star Frequency
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7966
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- Tethys
- Past Administrator
- Posts: 2404
- Joined: Fri Jul 18, 2008 2:00 am
- Location: Your mom's bed ;)
- Contact:
i am still having trouble increasing the star frequency/density in the irregular galaxy that i am trying to create... its a 75 x 55
i know it looks all fine and dandy now, but there are vast amounts of space between starsystems when zoomed in, see below...
at 0xAFA94 and 0xAFA49 my code reads as follows (length of 8 ) :
1D 10 7D DD 8B 74 24 24
1D 10 0F 8D AD FE FF FF
both first 2 pairs of alphanumerics equal 4125, which translates into the maximum # of squares in a 75 x 55 galaxy, but the star frequency/density is clearly not full... now I might have ran out of system names, but Im not sure... Ive increased the list vastly, but i dont think enough to get 4125 system names... i will post back after i add more system names to let you know if the problem is solved.
in the meantime any other help would be appreciated! thanks
Tethys
i know it looks all fine and dandy now, but there are vast amounts of space between starsystems when zoomed in, see below...
at 0xAFA94 and 0xAFA49 my code reads as follows (length of 8 ) :
1D 10 7D DD 8B 74 24 24
1D 10 0F 8D AD FE FF FF
both first 2 pairs of alphanumerics equal 4125, which translates into the maximum # of squares in a 75 x 55 galaxy, but the star frequency/density is clearly not full... now I might have ran out of system names, but Im not sure... Ive increased the list vastly, but i dont think enough to get 4125 system names... i will post back after i add more system names to let you know if the problem is solved.
in the meantime any other help would be appreciated! thanks
Tethys
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7966
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
First this is not a stable map size and should not be used.
max stable size found so far is 52x39
to increase systems on map requires starname.bin to have enough system.
next at 0x17D568 is Galactic Density value (4 bytes float) default is 500.0
this value can be change (image below used 1000.0) but generation becomes even more unstable when star/anommoly ratio is above 0.80
good luck
thunderchero
max stable size found so far is 52x39
to increase systems on map requires starname.bin to have enough system.
next at 0x17D568 is Galactic Density value (4 bytes float) default is 500.0
this value can be change (image below used 1000.0) but generation becomes even more unstable when star/anommoly ratio is above 0.80
good luck
thunderchero
Last edited by thunderchero on Sun Dec 27, 2009 10:35 pm, edited 1 time in total.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7966
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Tethys,
I do have some bad news for you with these settings......
All your minors will be on left
here is a code.
my posted fix
be sure to read gowrons warning 3 post below
But may not help much for these settings.
thunderchero
I do have some bad news for you with these settings......
All your minors will be on left
here is a code.
my posted fix
be sure to read gowrons warning 3 post below
But may not help much for these settings.
thunderchero
You can do the whole lot with UE now instead of using a hex editor.
https://www.armadafleetcommand.com/botf ... ial-for-ue
DCER's recently released UE 0.7.0 which you can find the link for halfway down the following page
http://armadafleetcommand.com/onscreen/ ... &start=315
https://www.armadafleetcommand.com/botf ... ial-for-ue
DCER's recently released UE 0.7.0 which you can find the link for halfway down the following page
http://armadafleetcommand.com/onscreen/ ... &start=315
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7966
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
re:
Bigmac57,
getting more systems is not easy and UE will not do this type of editing.
1. starname bin must be increased above amount of systems you are wanting.
2. at 0x17D568 is Galactic Density value needs to be edited to a higher value 1000.0 is good in most cases.
3. irregular galaxy density needs to be set to 1 in UE
4. only irregular/elliptical galaxies will display more systems.
5. for most minors displaying on left, hex editing must also be done. for more info read this post viewtopic.php?name=Forums&file=viewtopic&p=13384#13384
there may even be a few other minor adjustments needed depending on the setting you are tring to get.
thunderchero
getting more systems is not easy and UE will not do this type of editing.
1. starname bin must be increased above amount of systems you are wanting.
2. at 0x17D568 is Galactic Density value needs to be edited to a higher value 1000.0 is good in most cases.
3. irregular galaxy density needs to be set to 1 in UE
4. only irregular/elliptical galaxies will display more systems.
5. for most minors displaying on left, hex editing must also be done. for more info read this post viewtopic.php?name=Forums&file=viewtopic&p=13384#13384
there may even be a few other minor adjustments needed depending on the setting you are tring to get.
thunderchero
- Quintaine
- Lieutenant-Junior Grade
- Posts: 68
- Joined: Mon Apr 19, 2010 2:00 am
- Location: Germany, Berlin
Re:
its nice and ok but what must i edding in Hexeditor? That is my intresting! The line after edding look so:thunderchero wrote:at 0x17D568 is Galactic Density value needs to be edited to a higher value 1000.0 is good in most cases.
This is my line:
befor: at line 0x17D560: F1 68 E3 88 B5 F8 E4 3E 00 00 FA 43 72 00 00 00
after: at line 0x17D560: F1 68 E3 88 B5 F8 E4 3E 00 00 7A 44 72 00 00 00
greatings
Last edited by Quintaine on Mon Jul 16, 2012 5:40 am, edited 1 time in total.
- Flocke
- BORG Trouble Maker
- Posts: 3258
- Joined: Sun Apr 27, 2008 2:00 am
- Location: Hamburg, Germany
- Contact:
Re: Re:
that is 32bit float at 0x17D568 according to what you postedQuintaine wrote:00 00 FA 43
use ue or a float hex converter like this: http://gregstoll.dyndns.org/~gregstoll/floattohex/
as float hex type in 43FA0000 (reverse byte order due to little endian)
you should get 500.00
now do the other way around, type in 1000, convert to hex, revert byte order and replace old value
- Quintaine
- Lieutenant-Junior Grade
- Posts: 68
- Joined: Mon Apr 19, 2010 2:00 am
- Location: Germany, Berlin
Re: Re:
yes i see it and if edding the line you write`s from right to left^^ I have found what 1000 is it is 7A 44Flocke wrote:that is 32bit float at 0x17D568 according to what you postedQuintaine wrote:00 00 FA 43
use ue or a float hex converter like this: http://gregstoll.dyndns.org/~gregstoll/floattohex/
as float hex type in 43FA0000 (reverse byte order due to little endian)
you should get 500.00
now do the other way around, type in 1000, convert to hex, revert byte order and replace old value
- Wilhelmina
- Cadet 3rd Year
- Posts: 14
- Joined: Mon Aug 23, 2010 2:00 am
Re: Star Frequency
Hello ,
Sorry for putting up this again, but the search wont help me at alls.
I changed the value at 0x17D568 to 1000
and also changed the values at 0xAFA94 and 0xAFA49 to 2028
but I still have a lot of empty Sectors on a 52x39 map.
My Starname.bin holds 625 Names for now , so I dont know how I can get more systems into my maps .... this is a bit frustrting for me now .
I even tried to open exisiting mods to look into those configurations with UE but this wont let me (protected?), I just wanted to see the Staname.bin or how the Galaxy config is set.
Can you tell me what else I could do ?
Sorry for putting up this again, but the search wont help me at alls.
I changed the value at 0x17D568 to 1000
and also changed the values at 0xAFA94 and 0xAFA49 to 2028
but I still have a lot of empty Sectors on a 52x39 map.
My Starname.bin holds 625 Names for now , so I dont know how I can get more systems into my maps .... this is a bit frustrting for me now .
I even tried to open exisiting mods to look into those configurations with UE but this wont let me (protected?), I just wanted to see the Staname.bin or how the Galaxy config is set.
Can you tell me what else I could do ?