Code: Select all
Alignment multipliers:
0xd9ad4, 0xda7ff, 0xdb110, 0xdb3c6
Sector size:
0xdb69b, 0xda2a5, 0xdaf60, 0xd9b71, 0xda4c0, 0xda75a, 0xdafa9, 0xdb01a, 0xdba0c
With setting these you can control the zoom level of the small map view.
Moderator: thunderchero
Code: Select all
Alignment multipliers:
0xd9ad4, 0xda7ff, 0xdb110, 0xdb3c6
Sector size:
0xdb69b, 0xda2a5, 0xdaf60, 0xd9b71, 0xda4c0, 0xda75a, 0xdafa9, 0xdb01a, 0xdba0c
This is only the case if a percentage sign is in front of it and is code depandant. %c is a single character, %s is a string, %d is a decimal number... http://www.cplusplus.com/reference/clib ... io/printf/thunderchero wrote:(if I remember right some one said trek will use "c" and replace it with race that is selected)
Hi everyone,thunderchero wrote:I did quick test this morning and no luck with smaller icons with pink (ff00ff) background I still able to select background area.
I also tried no icon with pink background only with same results, I could select ship but nothing else on map in that sector.
vanilla value is A9 99 99 99 99 99 C9 3F (0.2)The value at position
0x17D668
which controls the number of minor races seems to determine the chance that a given sector get a minor race during the placement of the races.
Apparently the sectors are scanned from left to right:
With the value set to 1.0, I observed a definite general accumulation of the minor races in the left part of the map.
Be careful with such drastic changes, as you might get too few minors this way. The density affects all size/frequency settings, so maybe you want to do a few test games and check the actual number of minor races on the map. Just as a precautionthunderchero wrote: vanilla value is A9 99 99 99 99 99 C9 3F (0.2)
for small changes in reference value
new value A9 99 99 99 99 99 B9 3F (0.1)
for 25% like UDM
new value A9 99 99 99 99 99 A9 3F (0.05)
thunderchero
well the largest 'stable' map tested and works almost flawlessly would be 52 x 39, I found that map a bit small (for my tastes) so I looked over the chart and found one that looked good and was still playable with minimal crash-while-loading... and I found the 77 x 55 to be that 'one' which I likewicky82432 wrote:thanks again thunder i totally missed the button to transfer the letters to numbers, ok now heres a even dumber question, why is 75 by 55 as big as you guys have found to work so far? if the maps to big does the game crash or is it that if you go bigger the higher number turns can take forever to process?thunderchero wrote:UE will set sectors to numbers not letters. you should use UE to edit larger galaxies.
check this tutorial out
https://www.armadafleetcommand.com/botf ... ial-for-ue
thunderchero
You can try editing How the AI decides what ship type to build But not sure what effect this would have.Dafedz wrote:What values can be altered/modded to increase the likelihood that empires will expand more aggressively? I'm not sure how to do this, other than perhaps setting their colony and troop ships to long range from the start.